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Software Vault: The Gold Collection
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Software Vault - The Gold Collection (American Databankers) (1993).ISO
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cdr14
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sf2warm9.zip
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SF2WARM9.TXT
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1993-04-23
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5KB
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101 lines
The collection of files in SF2WARM9.ZIP is 4 playing configurations
for version 1.90 of Street Fighter 2.
Two of these configurations (SF2WARM.BAT and SUPERW.BAT)
make it easier to control your fighter by reducing the number of keys
required to execute a special move (Dragon Punch, Fireball, etc...).
The other 2 configurations (SF2A.BAT and SUPERA.BAT) try to remain
true to the arcade versions of the keys to control the fighters.
All 4 of the configurations are an attempt to enable as many of the
special fighter moves of the "super" version of the original uploaded
SF2 V1.90, add some brand new moves, and fix some bugs.
In addition to what the first 8 versions of SF2WARM did,
this ninth version does the following:
1) Makes changes to prevent fighters from doing 2 or more "air" moves in a
row without touching the ground and from doing ANY "ground" moves in the air.
2) Prevents the score line from wrapping around right to left during a match.
Note: Both players scores are still going negative at about 327,600 and then
counting backwards from there. The reason for this is still unknown.
3) Fixes a bug where if Zangief and Zangief tied, the message would wrap
around to the left side of the screen.
4) Decreases the damage of the second kick of Guile's Double Roundhouse kick.
5) Modifies Dhalsim's Teleport move yet again so that he cannot be knocked out
of it after he disappears. And it is now faster in the SUPERx.BAT configs.
6) Increases Dhalsim's throw range (those looong arms :)
7) Makes modifications to the speed, damage, and action of Ken's and Ryu's
Fireballs, Dragon Punches and Hurricane Kicks.
8) Makes modifications to several fighters normal punch and kick damage,
jumps and walking speeds. Cliff Chen helped on this one.
9) Makes modifications to prevent fighters from getting "stuck" in a sequence.
10) Modifies the speed, damage and action of Honda's and Zangief's
special attacks.
11) Modifies Guile's Fierce Charging Sonic Boom and Chun Li's Fierce
Lightning Leg Kick so that they no longer "project" a second fighter image.
Also Honda's Projected Hundred Hands Slap has been removed.
12) Modifies the speed, action, damage and recovery time of Chun Li's
Throwing Stars and Guile's Sonic Spinners.
13) Makes Zangief's Long Piledriver throw a Spinning Piledriver throw and
fixes Dhalsim so that he matches its action.
14) Modifies the speed and damage of Dhalsim's Fireballs and Flames.
15) Hopefully fixes a bug where, in a match with Computer Zangief as a
fighter, Zangief's image might become a bunch of colored pixels, then
his opponent's shadow does the same, followed eventually by the screen
going garbled and the computer locking up.
16) Reworks the fighter moves section in the SF2.DOC file to make it easier
to understand.
17) Changes the keys to execute Ken's Speed Kick, Chun Li's Flying Head
Stomp, Zangief's Jump Kick, and Zan's Flying Punch in the SUPERW.BAT and
SF2WARM.BAT configs to more closely match those in the SUPERA.BAT and
SF2A.BAT configs.
18) Changes the keys to execute Dhalsim's Teleport moves because the
Teleport Backward keys were the same as those for Block Low.
19) Decreases the damage of Chun Li's Lightning Leg Kicks.
20) Zangief's Spinning Lariat now does damage. Cliff Chen pointed this out.
21) Makes modifications to several fighters so that Ryu/Ken can Hurricane
Kick over Dhalsim's Fireballs and Guile's Sonic Spinners, but not over
Blanka's Electric Star, Ryu/Ken's normal straight Fireballs, or Chun Li's
Throwing Stars. Note: This modification also changes some occurrences of
whether a fighter can crouch under a certain projectile.
22) Several patches done by Cliff Chen have been included here. They are:
a) Blanka's Bite throw looks better.
b) Guile now has two winning sequences.
c) One of Chun Li's Jump Attacks now does not go below her shadow.
d) Honda's Sumo Shake throw looks better.
e) The first frame of Ryu's Hurricane Kick is now invulnerable.
f) Dhalsim's Drill Attacks can now be blocked properly.
g) Zangief's close-in Roundhouse Kick now does damage.
Note: This collection of files SF2WARM9 is a PATCH to the original game
and is NOT playable by itself. SF190.EXE and CHARACT.SF2 in this patch
replace files from the original game.
********************************************************************
* Note: This version of SF2WARM does NOT need the SF_RUCKY files, *
* the SF2CHENx.ZIP files, or any other collection of "add-on" *
* files to work. Even so, many thanks to Rucky, Hacker of Dhalsim *
* and to Cliff Chen for their fine work improving this great game! *
* To avoid confusion, all needed configuration files (.bat, .cfg, *
* .ide, .key, and .seq) have been included in this package. *
********************************************************************
Instructions:
Unzip and copy the files from SF2WARM9.ZIP into your SF2 directory.
SF2WARM.BAT runs the slower "easy" version.
SUPERW.BAT runs the faster "easy" version.
SF2A.BAT runs the slower "arcade" version.
SUPERA.BAT runs the faster "arcade" version.
Be sure to read SF2.DOC for more info!
Feel free to send me your comments.
Hope you have fun with it!
Stan Warman, Microcomputer Specialist
Sangamon State University
Internet: warman@eagle.sangamon.edu